Started by
Derrax1st
on
Topic category: Help with Minecraft modding (Java Edition)
Hi!
I made mob with: 1 strenght and in procedure add:
When Player collides with this entity
I
I Deal 5 damage to provided entity
If i think correct 2 dmg is 1 heart, so my mob deal 5 dmg=2,5 hearts. But what with strenght? How it affect on damage?
2nd question like in topic: how make damage addicted (is that good Word?) to armor?
In living entity Al tasks/goals builder i have:
Al task/goals list
Break doors
Attack target (make mob agresive)
Attack on melee with speed 0.8
Attack in sight only (YES) nearby only (YES) of type EntityPlayer + EntityPlayerMP
Follow same mobs with speed 0.8 with max range 10 and follow area 10
Wander around (enable walking) with speed factor 0.8
Look around
Swim when in water
Ok, 1st problem solved.
B3hacior must be MOB not CREATURE and have to not add colision dmg = attack based on strenght and attack speed. Damage is reduced by armor but still armor power is avoid.