Topic category: Help with Minecraft modding (Java Edition)
I have made a model with blockbench that should work, however it doesnt. I can't find a solution myself, so I would like to hear if you do.
Model code:
{
"credit": "Made with Blockbench",
"textures": {
"0": "brewing_stand",
"1": "chiseled_quartz_block_top",
"2": "red_nether_bricks",
"particle": "brewing_stand"
},
"elements": [
{
"from": [6, 0, 6],
"to": [10, 1, 10],
"faces": {
"north": {"uv": [6, 3, 10, 4], "texture": "#0"},
"east": {"uv": [6, 3, 10, 4], "texture": "#0"},
"south": {"uv": [6, 3, 10, 4], "texture": "#0"},
"west": {"uv": [6, 3, 10, 4], "texture": "#0"},
"up": {"uv": [6, 3, 10, 7], "texture": "#2"},
"down": {"uv": [5, 6, 9, 10], "texture": "#2"}
}
},
{
"from": [6, 6, 6],
"to": [10, 7, 10],
"faces": {
"north": {"uv": [6, 3, 10, 4], "texture": "#0"},
"east": {"uv": [6, 3, 10, 4], "texture": "#0"},
"south": {"uv": [6, 3, 10, 4], "texture": "#0"},
"west": {"uv": [6, 3, 10, 4], "texture": "#0"},
"up": {"uv": [6, 3, 10, 7], "texture": "#2"},
"down": {"uv": [5, 6, 9, 10], "texture": "#2"}
}
},
{
"from": [7, 1, 7],
"to": [9, 6, 9],
"faces": {
"north": {"uv": [0, 0, 2, 5], "texture": "#1"},
"east": {"uv": [0, 0, 2, 5], "texture": "#1"},
"south": {"uv": [0, 0, 2, 5], "texture": "#1"},
"west": {"uv": [0, 0, 2, 5], "texture": "#1"},
"up": {"uv": [0, 0, 2, 2], "texture": "#1"},
"down": {"uv": [0, 0, 2, 2], "texture": "#1"}
}
},
{
"from": [7, 7, 7],
"to": [9, 21, 9],
"faces": {
"north": {"uv": [7, 2, 9, 16], "texture": "#0"},
"east": {"uv": [7, 2, 9, 16], "texture": "#0"},
"south": {"uv": [7, 2, 9, 16], "texture": "#0"},
"west": {"uv": [7, 2, 9, 16], "texture": "#0"},
"up": {"uv": [7, 7, 9, 9], "texture": "#0"},
"down": {"uv": [7, 14, 9, 16], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"translation": [0, 1.25, 1.75],
"scale": [0.71, 0.71, 0.71]
},
"thirdperson_lefthand": {
"translation": [0, 1.25, 1.75],
"scale": [0.7, 0.7, 0.7]
},
"firstperson_righthand": {
"translation": [4.25, 0, -2.5]
},
"firstperson_lefthand": {
"translation": [4.75, 0, -3]
},
"ground": {
"rotation": [90, 0, 0]
},
"gui": {
"rotation": [0, -136, 51],
"translation": [-1, -1.25, 0]
},
"fixed": {
"rotation": [0, 0, 45],
"translation": [1.75, -1.75, 0]
}
}
}
This is the first of the 47 models that doesn't work. is there a limit?
I think there is a limit because I made my model and it had an error but then I shrank it and it worked.