Flying Armor in MCreator 2.1

Started by Lord Dark Z on

Topic category: User side tutorials

Active 5 years ago
Joined Dec 2019
Points:
636

User statistics:

  • Modifications: 0
  • Forum topics: 1
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 1
Flying Armor in MCreator 2.1

I going to make a flying armor (his name is erazium armor) andthe code for flying is wrong

Active 5 years ago
Joined Dec 2019
Points:
636

User statistics:

  • Modifications: 0
  • Forum topics: 1
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 1
the code: package net…
Fri, 01/31/2020 - 22:24

the code:

package net.mcreator.black_orecail;

@Elementsblack_orecail.ModElement.Tag
public class MCreatorEraziumBodyTickEvent extends Elementsblack_orecail.ModElement {
    public MCreatorEraziumBodyTickEvent(Elementsblack_orecail instance) {
        super(instance, 94);
    }

    public static void executeProcedure(java.util.HashMap<String, Object> dependencies) 
    {
    entity.capabilities.allowFlying = true;
entity.fallDistance = 0.0F;
    }
}
 

Active 5 months ago
Joined Apr 2014
Points:
1223

User statistics:

  • Modifications: 2
  • Forum topics: 27
  • Wiki pages: 1
  • MCreator plugins: 0
  • Comments: 656
Latest MCreator version…
Thu, 02/13/2020 - 18:42

Latest MCreator version allows to apply flying threw procedures