Topic category: Feature requests and ideas for MCreator
The current Advancement Trigger Builder is good, but still has room for improvement. You are currently unable to have a trigger on more than one biome, block, or item. I suggest that the Advancement Trigger Builder is rebuilt with or statements and and statements. These could be useful if you want to have an advancement activate when you enter any ocean biome type, instead of just one, or if you want to get an advancement when you get any ore type.
To continue, when a value is set over 64 in the "If a player has ___ in inventory" block, it doesn't detect multiple stacks of items. For example, if you set the value from 128 to 128, it doesn't work when you have two stacks of items. To fix this, I have two ideas:
- Make it so the value detects multiple stacks when the number is over 64
- Add an option for stacks of items separately from items
you can use the advancement procedure blocks in procedures.
It's in the player tab
This is for the Advancement Trigger Builder, not the Procedure Builder.
But you can use procedures to give advancements so your problem is fixed!
Advancement trigger builder is only intended for simple cases, for more advanced ones, use procedures.
I think that there are some things in the Advancement trigger builder that aren't in the Procedure builder.
That is true, we will add more options with updates, but for now resort to procedures in such cases.
The "OR" procedure doesn't work with giving advancements for some reason.
This might happen with "AND" too but I'm not sure.