Sounds not always playing when called

Started by Valisauce on Mon, 03/23/2020 - 05:17

Topic category: Bugs and solutions

Last seen on 02:21, 7. May 2020
Joined Jan 2020
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Sounds not always playing when called
Mon, 03/23/2020 - 05:17

I have a custom player tick procedure set up so that music plays, then sets a global timer to the length of the song in ticks and counts down until it reaches 0 and loops back. The problem is that when it reaches 0 and loops back it doesn't always play the music, even though it's being called at the same time (the loop still works and so I have to wait until it ticks down again to get a chance for music to play). I do have two different tracks that can play randomly, and each has its own length in ticks set when it is called, so the timing is not wrong. I want it to be a constant loop, does anyone have any idea what's wrong?

Last seen on 02:21, 7. May 2020
Joined Jan 2020
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Hmm. It seems like it only…
Mon, 03/23/2020 - 06:00

Hmm. It seems like it only has trouble when the world was recently opened. After letting it run for some time it seems to straighten out and play consistently. I'm still not quite sure if there's a way to make it better.