Topic category: Help with modding (Java Edition)
I checked the recent updates and I would like to use custom animations in 1.12.2 in order to advance and finish a big project.
Since it isn't possible with MCreator basic tools I would like to know how could I execute an animation (with with special AoE damage) which would start at precise events or conditions using the code modifier.
It would help a lot and if I finish the project I could give some credits.
I plan on making special bosses and I can hardly imagine them using base animations due to their size / form / attack type.