Started by
TheAbsentDarkness
on
Topic category: Help with Minecraft modding (Java Edition)
So, I'm trying to make a mod that adds everything from the 1.16 Snapshots into 1.12.2. I initially thought it was possible to add new biomes into the Nether, but found that it wasn't the case. So instead, I made a whole new dimension with Nether-like generation since I could add those biomes there.
However, upon adding my recreations of the new biomes (Warped Forest, Soul Sand Valley, Crimson Forest, and Basalt Delta) only the fog color would change, but the blocks and fungus wouldn't be present. I'll continue to experiment and try to get it to work, but if anyone has any tips, that'd be great!
this is how minecraft is intended to work, this is not possible.
You can make new blocks and set them as the blocks for the biomes, but it only goes so many layers down.. and if you use those biomes in the nether style dimension, the blocks will carry over and spawn there, but normal stone, dirt, gravel will spawn still..
I did this when testing stuff out for my mod.. So you can have custom blocks in the custom dimensions, in a nether style dimension using those biomes.
You would need to do a lot of work recreating each biome and the plants and stuff that spawn on them.. It would be doable just based on what I know how to do with what I have made and tried to make so far.. just a lot of work making it and testing it all out..
Luckily, it's very likely that mcreator for 1.16x, when it eventually comes out, will add biome support to the nether, as 1.16 did that lol
yeah but that would take ages lol
I haven't tested it but maybe 2022.1 snapshot added it, idk just inferring from background