Editing Registry Names Does not also Update Existing Crafting Recipies (Using the Item with the Old Registry Name)

Started by Falconier16 on Mon, 05/04/2020 - 19:15

Topic category: Troubleshooting, bugs, and solutions

Last seen on 00:18, 18. May 2020
Joined Apr 2020
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Editing Registry Names Does not also Update Existing Crafting Recipies (Using the Item with the Old Registry Name)
Mon, 05/04/2020 - 19:30 (edited)

Something I noticed that might be a good thing to fix is when you have an item and you create a crafting recipe with it, if you change the registry name of the item, the crafting recipe will not update with the new registry name of the item, which causes the recipe to fail.

 

In order to fix this, I have to create a new recipe and delete the old one...which is fine until there are 10 recipes that need to be replaced every time I update one item registry name.

Edited by Falconier16 on Mon, 05/04/2020 - 19:30
Last seen on 00:18, 18. May 2020
Joined Apr 2020
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For more context: I am…
Mon, 05/04/2020 - 19:23

For more context: I am creating new crafting recipes that are "seasoned" versions of a cooked item (i.e. cooked beef) or stew/soup. The recipe for one of these is the cooked vanilla Minecraft item with salt and pepper, two items I added in with my mod, in shapeless crafting to produced a seasoned variant. It's probable that I am doing something wrong and instead of there being a bug.

This is normal. Edit…
Tue, 05/05/2020 - 07:03

This is normal. Edit registry name is not recommended to be used and is experimental as there are countless references to the old name.

Use regenerate code and build button to fix this (button with bandaid icon in the toolbar).