Topic category: Feature requests and ideas for MCreator
Hello all reading this!
A part of my mod i'm working on is contains items called "Runes"
The point being that when you have one of these Runes in your inventory they would increase the damage of certain weapons, how ever for certain weapons I want the extra damage to be negatable by armor, my only idea is to use if item in iventory then deal #damage to targetentity type:lava
Could we possibly make a physical damage type as if you were hit again by the source player with another sword as player damage types is a thing and with the addition of the new source entity block could make this possible.
Thanks for your time!