Started by
betacamel
on
Topic category: Minecraft mod ideas exchange
The title explains most of it, but I want to add custom bosses and I currently have added hammers, dragon scales/dragon sword, a wither sword, a wither heart (dropped from wither that can be used to craft materials/consumables) and a broken sword piece that can be used to craft high level swords. I want the mod to have natural progression and a ton of bosses that you can work your way up to, mabye I can make it so once you beat a boss then everything in the game gets harder too
If anyone has any cool ideas, please reply!
use the advancements system
Ok, do you mean I should make custom achievements?
Custom advancements work for procedures to allow you to need a certain advancement to be able to go in a biome without getting damaged. Advancements are the easiest and most effective way to add progression.
I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
Ok, thanks
Well, You should make it so there is a 1/10 or any chance of a boss spawning during the night.
That sounds like a good idea, but I'm not sure how i would do that
On World Tick Update:
If time is 13000
If Varible BOSSKILLED = 0
Do with 10% Chance
Spawn Boss at X, Y+4, Z
Oh thanks
If you would REALLY want to add something like Terraria, then I would suggest adding NPC's that would move in like Terraria (Painter, Angler, Merchant, etc.). Although I have no idea how to do this...
Me, the idea is to make that, the more the player advances in the game, and new monsters appear progressively.
Just make that these monsters only spawn when the player has already gotten some kind of achievement.
I guess you can do that at the entity element at "spawning"