how to create a pokeball

Started by xX_oma_Xx on Wed, 05/20/2020 - 01:20

Topic category: Help with modding (Java Edition)

Last seen on 12:00, 20. May 2020
Joined May 2020
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how to create a pokeball
Wed, 05/20/2020 - 01:20

can someone help my create a pokeball mod to capture mobs 

Last seen on 04:35, 17. Jan 2021
Joined Sep 2019
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I have done something…
Mon, 06/01/2020 - 00:42

I have done something similar before (with code, not with MCreator). Before I share code I will tell you the process and if you think you can do it I will be happy to help you.

Step 1: Create a Projectile Entity

Step 2: Create an Item

Step 1 and 2 are interchangeable

Step 3: Use RenderRegistry along with Sprite Renderer for your projectile

Step 4: Shoot the projectile (I will provide code for this)

Now you should be able to shoot the projectile from the item.

Step 5: In the onImpact method you will want to add a check if the RayTrace result is of an Entity. Now you can add a variable to the player equal to the entities registry name. Or remove the entity and spawn an ItemEntity will a String NBT value equal to the Entities registry name.

There is more from there. I.e the actual spawning of the entity, I just wanted to give you an idea in case you are up for this endeavor.