How to create correct legs animation on blockBench in the created model and throw it into the mccreator

Started by __Jacobb__ on Mon, 05/25/2020 - 10:32

Topic category: Help with modding (Java Edition)

Last seen on 06:31, 22. Jun 2021
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How to create correct legs animation on blockBench in the created model and throw it into the mccreator
Mon, 05/25/2020 - 10:32
Hello, how to create leg animations with the correct Java model without errors in Blockbench. I mean, the legs don't leave the body and are normal, for example animation of a walking cow. 
Last seen on 21:36, 16. Jun 2021
Joined Mar 2020
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Create a group for each of…
Mon, 05/25/2020 - 12:23

Create a group for each of the legs. Then, click on one of the groups and then click on Pivot Tool, (which should be at the top), and move the circle thing (the pivot) to where you want the leg the bend from. (Like the top of the leg, for example)

 

Do this for all of them. Make sure the groups you make have names like leftleg, leftLeg2, rightleg, etc, so you know which leg it is in MCreator.

Last seen on 06:31, 22. Jun 2021
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Thank you
Mon, 05/25/2020 - 14:35
Thank you
Last seen on 16:50, 15. Jun 2021
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thanks
Tue, 06/30/2020 - 03:35

thanks