Make boss moves for more interesting fight

Started by Sir_sassypants on Sat, 05/30/2020 - 05:25

Topic category: Help with MCreator software

Last seen on 01:13, 4. Jul 2020
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Make boss moves for more interesting fight
Sat, 05/30/2020 - 05:25

Alright, I'm making a boss, and I have some ideas for stuff it could do. I have been using mcreator for a while so I'm not going to suggest anything far fetched like some posts I've seen. 

Is there a way to make a mob jump into the air at random (often uncommonly like a boss move) and when it hits the ground damage nearby entites?

I was thinking of just changing it's y velocity, but that doesn't change the fact that I have no idea how to do a blast radius, and make it happen only sometimes.

 

The other thing I want to do is make it summon minions. This will also include the same procedure that the jumping one has to make it happen at random intervals. But I also want them to not spawn in a block accidentally. I could make it check for air, but I always want a successful spawn, so if it turns up false, what do I do?

Last seen on 04:29, 4. Jul 2020
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both could be possible with…
Sat, 05/30/2020 - 06:13

both could be possible with procedures. Jumping and hitting the ground animation cannot be possible.
The cooldown could be done with nbt variables.

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I know the animation wouldn…
Sat, 05/30/2020 - 22:11

I know the animation wouldn't be possible, I didn't want one.

But that still doesn't explain how to make a blast radius. Is there a tutorial on the official playlist?

I was thinking of jerry rigging the detect block in radius procedure to check for entity in radius but i don't know if that would work

Last seen on 11:39, 3. Jul 2020
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Who is Jerry?
Fri, 06/05/2020 - 17:54

Who is Jerry?

Last seen on 22:30, 3. Jul 2020
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jerry's probably the boss…
Thu, 06/25/2020 - 18:08

jerry's probably the boss.

for minions, maybe you could make the code try to summon another one  if the attempt fails?

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or you could just do explode…
Tue, 06/30/2020 - 08:10

or you could just do explode at x, y, z