Topic category: User side tutorials
Hello everyone, first sorry for my english (i'm brazilian), but let's go, in this tutorial i will show how to make a 3x3x3 furnace (Like the coke oven of immersive engineering, but more, very more simple).
First we need understand the X, Z axys of minecraft.
(Yeah, i'm bad in paint), basically: N= -Z, S= +Z, E=+X, W= -X. It's important for we undestand what coordinate is each block
Next step: define the "frame" blocks and the Machine_controller, in the case of furnace make a desactivated machine-controller and a activated machine-controller, i go use bricks as frame
Next: define the direction (N, W, S, E) of your controller, in my case my machine controller is more for the west, this is important for the procedure, it's only work if your machine-controller is in the extreme west of machine. BUT IS POSSIBLE TO MAKE FOR ANYONE DIRECTION (but i don't show in this tutorial)
Let's make the procedure for desactivated machine-block: we need verify if each "block frame" is in your locale, for this we need a tick update procedure(remember, the machine controller is the localization X=0, Y=0, Z=0 in the procedure)
I enumerated the columns to facilitate understanding: for verify the blocks of first column, we need reduce -1 in Z([X, Y, Z-1] [X, Y+1, Z-1] [X, Y-1, Z-1], for the center column, Y+1 and Y-1 (Machine controller in the center) and for the third column Z+1([X, Y, Z+1] [X, Y+1, Z+1] [X, Y-1, Z+1], and the X axys is for go to back columns, Back of the machine controller, and if all this procedure is true, replace block(place the activated machine-controller)
This is the procedure for the tick-update of activated machine-block, i separated my machine in "layer" the first layer is X, second is X+1 and third is X+2, and for each layer i make a separated if, in this case i need 3 else, one for each if, with a replace block(place desactivated machine-controller) in each else.
REMEMBER TO LINK THE GUI WITH THE ACTIVATED AND DESACTIVATED MACHINE-CONTROLLER
The slot 00 is the input of coal, 01 output of coal coke, 02 input of bottles, 03 is the output of bottles with creosote oil. text label: <BNBT:number:cresote oil> is for show the player the amount of cresote oil is in the machine.
Let's make the process in the tick update procedure of activated block-machine:
1- We need verify if has a coal in the slot 00 of gui AND if the output is not full
2-if the 1 is true, remove one item of slot 00(remove a coal)
3- Get the number of coal cokes in the output and add one coal coke
4- verify if the amount of creosote oil is less than 1000
5- Set the cresoste oil NBT +100
6-Verify if the amount of cresoste oil is more than 1000
7- set creosote oil to 1000
8-verify if is a bottle in slot 2 AND if output is not full
9- Verify if the amount of creosote oil is equal or more of 250
10- remove one item of slot 2 (remove a bottle).
11- Get the number of bottles with creosote oil in the output and add one bottle with creosote oil.
12 - Reduce the amount of creosote oil in the machine by 250.
AND AFTER OF ALL THIS THINGS, WE GO TEST THE MACHINEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!
And after all, it's WORK!!
Everyone, again, sorry for my english i'm trying to learn this language, and if you want i have a youtube channel: ALSupremeMake: https://www.youtube.com/channel/UCsKJBuEY50lLQWo7DoDDhow
thanks for all, it's my first tutorial in english and in this forum i hope you like it,