Started by
CarlTheCow
on
Topic category: User side tutorials
Hello, I am wondering how to have custom loot tables generate a new item inside of a custom GUI within a block. For example, I am trying to create a sifting system. Put 1 sand block in the input slot, press a button, and in the output slot you get an item from the loot table that I had created. However, I am not sure how to do this. Any ideas?
I released my project. This can inspire you.
Your mod looks good but I'm just looking for help on this specific issue (and how to actually do it)
Hello! I'm uping that topic cause i'm also really interested with it!
Ok, I found a totally slow way to do it... without loot table... i used a nbt tag and random procedure.
But, when the block is broken, when it'll be replaced, the procedure will be restarting at the begining.
so i think it works only with a unbreakable block...
That's a beginning, and if you know how to keep nbt tag when the block is destroyed , i'll be gratefull if you tell me how ;)
https://youtu.be/IR3F8Pk_Oog
Sorry the video doesn't work, here is a better one
https://youtu.be/Fntcj0BEOsk