Arrow Item Catogory and Act like bow

Started by FerretWithACatHatYT on

Topic category: Feature requests and ideas for MCreator

Last seen on 15:21, 3. May 2023
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Arrow Item Catogory and Act like bow

I would like it if we could create custom arrows:

You could set the texture, damage, what happens on fire, tick, and on hit, etc.


Also an addition to ranged weapons would be "act like bow" or "use arrows." This would make it fire arrows, tipped arrows, spectral arrows and custom arrows.

Last seen on 16:47, 29. Oct 2023
Joined Jun 2020
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I mean, when creating a…
Sun, 07/26/2020 - 23:30

I mean, when creating a custom ranged item and choosing a custom arrow type, a new entity is generated. You could just apply a procedure for when the projectile hits something. It takes a bit more work than a built-in editor, but it definitely isn't very hard.

Last seen on 15:21, 3. May 2023
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That solution doesn't fix…
Mon, 07/27/2020 - 00:18

That solution doesn't fix many of the problems.

They can't be used in one of the two vanilla bows.

You can't have multiple different arrow types with different effects.

Etc. Etc.

 

Last seen on 17:07, 24. Sep 2022
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I second this. Having to…
Tue, 06/07/2022 - 02:21

I second this. Having to make a new launcher for every custom projectile is just unnecessarily limiting.

Last seen on 11:15, 5. Mar 2024
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it should look like this:…
Thu, 06/09/2022 - 21:19

it should look like this: projectiles should be a proper element in MCreator. This way, when you create a throwable item, you could decide which projectile to throw through the procedures. In this way, the custom ranged item element would lose its function because through procedures it would be possible to make any item fire.

on the other hand, there should be the option in the procedure blocks to launch projectiles in a specific direction without needing an entity. Just defining the position (X,Y,Z) and the direction via angles or vector.

Last seen on 17:07, 24. Sep 2022
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I agree, having to make a…
Tue, 06/21/2022 - 17:50

I agree, having to make a new "gun" for every projectile really grinds my gears.