Topic category: Help with modding (Java Edition)
I am currently working on a mod that would require a mob to have randomized armor. Originally, I planned to use the "set ___ in armor slot ___ of event/target entity" procedure block, in combination with a random variable and the "On Entity Initial Spawn" trigger, to accomplish this. Unfortunately, the aforementioned procedure block only works for player entities. The only solution I've found by looking through other similar -- albeit a little outdated -- forums was to "create a copy of the entity for every combination of the armor that I would need, then just lower the spawn rates". This is not actually possible -- from a practical stand point -- as I would require around 81 different variants of this single mob Does anyone know of another way that would allow me to have a mob with randomized armors?
Any and all help would be appreciated!
(also: if I'm just being a total moron and their is some obvious solution that I missed, feel free to point it out)
(also also: I only know very basic java. If this requires custom coding, you may need to walk me through it)