Tips on mob-making for dimensions

Started by dansamy on

Topic category: User side tutorials

Last seen on 23:11, 16. Jul 2023
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Tips on mob-making for dimensions
Fri, 09/04/2020 - 15:05 (edited)

This list is made by personal opinion, and I just hope you think this ideas are right and you use them in your mods. Also probably you already used some of these ideas, so they are for new users or people who want to do something interesting with their mod

Now let's start!

 

Something new

Every mob in vanilla brings something new to the game: creepers explode, spiders climb, blazes fly when player nearby. Just try to make something in your mob that has never been seen. Of course, you can do this by drops in normal mobs, but please follow this instructions in monsters and bosses!

New=Cool, Seen=Simple

Don't misunderstand me, simple is not bad! But I would personally use it in especial conditions: maybe a zombie with a different texture for my mod's biome, or just a cow for survival in my dimension, which lead us to the next tip.

Confirm survival everywhere

If your dimension isn't a total destroyed world or a dessert or something like that, you would like to have some animals around! Probably you should do monsters for your dimension, but something usually forgotten are farm mobs, like cows, pigs, chickens...

If you make a mob that can be farmed, the player will have food in your dimension, and it will survive perfectly.

I recommend to try starting a world in your dimension and trying to get back to the overworld, but if it isn't possible just see how much you can stay alive!

Simulate an ecosystem

An example: the nether (last update) where piglins hunt hoglins to survive. Piglins and wither skeletons hate each other...

With this I mean you should make creatures that follow your theme of the biome and make them interact with each other. Also, making some plants you can explain why are some mobs there or why are they like they are.

Being inmortal does not make it fun

Don't make inmortal bosses, make them possible to kill, or you can make them inmortal if you don't break some blocks or something. Be original.

Destruction is bad

​​​The creepers, the endermans and the ghast destroy or steal blocks, but they do it in small proportions, and it can be fixed. So this is the tip: DO NOT make mobs that place fire, lava or big explosions

 

This is my list, hope you use it!!!

Edited by dansamy on Fri, 09/04/2020 - 15:05
Last seen on 12:31, 22. Jan 2024
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actually, most users don't…
Thu, 08/13/2020 - 20:39

actually, most users don't really do the bad stuff

the name could be changed to "tips on making mobs for custom dimensions"? you're kind of going with that theme.

the ecosystem example is kind of weird, endermen are not confirmed to eat players or chorus fruit and endermites do NOT eat endermen. these belong in like lore topics or something. try using the example of piglins hunting hoglins, but running away if outnumbered.

 

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Nice! I'll change it right…
Thu, 08/13/2020 - 21:11

Nice! I'll change it right now, thanks!

 

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Done
Thu, 08/13/2020 - 21:20

Done

Last seen on 01:47, 28. Feb 2024
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really usefull  
Fri, 09/04/2020 - 18:45

really usefull

 

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Thanks :D
Fri, 09/04/2020 - 20:31

Thanks :D