Cant run the mod in any way.

Started by Mato879 on Fri, 08/21/2020 - 11:39

Topic category: Troubleshooting, bugs, and solutions

Last seen on 19:47, 1. Sep 2020
Joined Mar 2017

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Cant run the mod in any way.
Fri, 08/21/2020 - 11:39

So. Yestrday I made a few changes in a mod im working on. But when i tried to test it. I just could run the client.
Big deal i tought so I exported the mod and tested it that way. Minecraft Tried to load but everytime the loading bar hit 100% it just returned to 0%

Mcreator did show a few error messages. But my english isnt that good so i could understand it. (Also i have no idea what it means)

Here is the error.

Task :runClient FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':runClient'.
> Process 'command 'C:\Program Files\Pylo\MCreator\jdk\bin\java.exe'' finished with non-zero exit value -1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
Use '--warning-mode all' to show the individual deprecation warnings.
BUILD FAILED in 3m 43s
10 actionable tasks: 4 executed, 6 up-to-date

And here is the Crash Report

---- Minecraft Crash Report ----
// Oh - I know what I did wrong!

Time: 21.8.2020 13:15
Description: Rendering overlay

java.lang.RuntimeException: One of more entry values did not copy to the correct id. Check log for details!
    at net.minecraftforge.registries.ForgeRegistry.sync( ~[?:?] {re:classloading}
    at net.minecraftforge.registries.GameData.loadRegistry( ~[?:?] {re:classloading}
    at net.minecraftforge.registries.GameData.freezeData( ~[?:?] {re:classloading}
    at net.minecraftforge.fml.ModLoader.finishMods( ~[?:?] {re:classloading}
    at net.minecraftforge.fml.client.ClientModLoader.lambda$finishModLoading$7( ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraftforge.fml.client.ClientModLoader.lambda$createRunnableWithCatch$5( ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraftforge.fml.client.ClientModLoader.finishModLoading( ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraftforge.fml.client.ClientModLoader.lambda$onreload$4( ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at java.util.concurrent.CompletableFuture.uniRun( ~[?:1.8.0_252] {}
    at java.util.concurrent.CompletableFuture$UniRun.tryFire( ~[?:1.8.0_252] {}
    at java.util.concurrent.CompletableFuture$Completion.exec( ~[?:1.8.0_252] {}
    at java.util.concurrent.ForkJoinTask.doExec( ~[?:1.8.0_252] {}
    at java.util.concurrent.ForkJoinPool$WorkQueue.runTask( ~[?:1.8.0_252] {}
    at java.util.concurrent.ForkJoinPool.runWorker( ~[?:1.8.0_252] {}
    at ~[?:1.8.0_252] {}

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Render thread
    at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(

-- Overlay render details --
    Overlay name: net.minecraft.client.gui.ResourceLoadProgressGui
    at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(
    at net.minecraft.client.Minecraft.runGameLoop(
    at net.minecraft.client.main.Main.main(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(
    at cpw.mods.modlauncher.Launcher.main(
    at net.minecraftforge.userdev.LaunchTesting.main(

-- System Details --
    Minecraft Version: 1.15.2
    Minecraft Version ID: 1.15.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_252, BellSoft
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), BellSoft
    Memory: 152932360 bytes (145 MB) / 553123840 bytes (527 MB) up to 824180736 bytes (786 MB)
    CPUs: 4
    JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    ModLauncher: 5.1.2+70+master.2845bb9
    ModLauncher launch target: fmluserdevclient
    ModLauncher naming: mcp
    ModLauncher services: 
        /eventbus-2.2.0-service.jar eventbus PLUGINSERVICE 
        /forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar object_holder_definalize PLUGINSERVICE 
        /forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar runtime_enum_extender PLUGINSERVICE 
        /accesstransformers-2.1.1-shadowed.jar accesstransformer PLUGINSERVICE 
        /forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar capability_inject_definalize PLUGINSERVICE 
        /forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar runtimedistcleaner PLUGINSERVICE 
        /forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-launcher.jar fml TRANSFORMATIONSERVICE 
    FML: 31.2
    Forge: net.minecraftforge:31.2.0
    FML Language Providers: 
    Mod List: 
        client-extra.jar Minecraft {minecraft@1.15.2 DONE}
        main Just a few more things {just_a_few_more_things@1.0.0 DONE}
        forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar Forge {forge@31.2.0 DONE}
    Launched Version: MOD_DEV
    Backend library: LWJGL version 3.2.2 build 10
    Backend API: AMD Radeon HD 8330 GL version 4.5.13447 Compatibility Profile Context 16.300.2401.0, ATI Technologies Inc.
    GL Caps: Using framebuffer using OpenGL 3.0
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'forge'
    Type: Client (map_client.txt)
    Resource Packs: 
    Current Language: ~~ERROR~~ NullPointerException: null
    CPU: 4x AMD A4-5000 APU with Radeon(TM) HD Graphics 

Open bug report, include the…
Fri, 08/21/2020 - 12:26

Open bug report, include the exported shareable workspace ZIP and include as many details as possible