[SOLVED] Helmet slot damage detection problem (custom code)

Started by Mortimer Kerman on Sun, 08/23/2020 - 18:39

Topic category: Advanced modding

Last seen on 16:24, 10. Apr 2021
Joined Aug 2020
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[SOLVED] Helmet slot damage detection problem (custom code)
Fri, 02/12/2021 - 07:06 (edited)

Hello,

I have a problem: I'd like to set a variable "Mask" to a number that depends on the damage of a piece of armor (the helmet). I almost finished the code, but the checker I put did not work. Could someone help me to correct the problem? Thank you in advance. Sorry for the gross mistakes. Line to be corrected:

	MineterstellarVariables.mask = (double) (itemstack.getItemDamage());

The name of armor is:

 

mineterstellar.item.ItemSpacesuit

 

ItemSpacesuit.helmet

 

PS: My mod is for 1.12.

Edited by Mortimer Kerman on Fri, 02/12/2021 - 07:06
Last seen on 16:24, 10. Apr 2021
Joined Aug 2020
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I just found how to do this…
Fri, 11/13/2020 - 13:26

I just found how to do this.

Just use armor ticks.