Started by
Pikachu28481
on
Topic category: Help with MCreator software
I am trying to make a variant of the pig in minecraft. It is supposed to be constantly changing through colors like a sheep named jeb_. My only problem is that when you make an animated texture you can't save it as a mob texture.
its because animated textures are currently only supported for blocks in mcreator. So maybe make multiple variants of the mob that are different colors.
To simulate this effect, just make multiple textures for the same mob. If you know how to custom code, you can use ticks to constantly point the mob to a new texture in it's rendering engine. But since I assume you want to do this with MCreator, just copy/paste the mob element for whatever mob you're making for however many color textures you have. Then, using procedures, you can despawn and respawn the entity every so often (by tracking the ticks) "simulating" the effect of an animations.
How would you do this with custom code in MCreator?