Topic category: Help with modding (Java Edition)
So I have this procedure that says:
- Upon Trigger
- If: ((Has [Target Entity] completed achievement [Quick Get Away]) = [false]) AND (get: SkillPoints > 0)
- Do: Give player achievement: [Quick Get Away]
Set [SkillPoints] = [SkillPoints] - 1
- Else: Set player hunger level to 1 //For tests
So upon pushing a button in a GUI, that triggers this procedure. I've tested this and many other variations, but the result still comes out the same. Even when I have the advancement, the skill points still changes, even though my hunger changes as well. I figured the AND gate would have solved it but even after adding it in, it still changes. I have a video of it in game, just not sure how to upload it to this. Would anyone be able to help with this?