Topic category: Feature requests and ideas for MCreator
A long-standing problem on Mcreator (at least on the Mac builds) is that clicking gets canceled way too easily. The problem is that you need your pointer to bee 100% still for the duration of the click for it to register. For example, when I want to add something to a slot in a recipe element, I might need to click multiple times because my mouse pointer moves like a pixel or two, and that cancels the click. It shouldn't cancel the click because of slight movement, or even with any mouse movement. That could be excusable in some places due to the click and drag box to select a lot of elements, but in any case, it should be less sensitive. This issue alone makes adding a lot of recipes or duplicating mod elements just a bit more irritating, since I may need to click twice or even three times as much. Before development halts this should be updated, because it would make things so, so, SO much better, and doesn't seem like that difficult of a fix.