Topic category: Help with modding (Java Edition)
Hello ! I am currently trying to do a "Fireball" thingy that crashes down and deals 325 damage (i know it's a lot but in my mod it isn't really) in a range of 4.
To make it the simplest at possible, when it hits the ground / entities , it rolls a procedure to deal 325 dmg and then it's done. Apparently the procedure :
[If : ][Does entity exist at x: [x] y: [y] z: [z] in square cube with side  of type [CUSTOM:SkeletonsMoblv1]] ##(This is an exemple, i would rather that it hits EVERY mob except players.)
do : Deal  damage to [Event/target entity] type : [IN_FIRE]
isn't what is the key to this functionality. Any help would be appreciated. (MCREATOR 2020.4 - FORGE 1.15.2)