Projectiles with potion effects

Started by francouo on Thu, 10/15/2020 - 03:34

Topic category: Help with modding (Java Edition)

Last seen on 20:50, 16. Dec 2020
Joined Sep 2020
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Projectiles with potion effects
Thu, 10/15/2020 - 03:34

I made a weapon that fires wave-style projectiles (I even managed to give the bullets a 3d model), and I would really appreciate if someone would tell me how I can make when the bullet hits an entity, it is given potion effects. I did a procedure in When bullet hits entity and I put Add potion with level ... (their respective values), but when I fire the effect it is given to the entity and the player TOO. If anyone can help me thanks: D

Last seen on 21:17, 16. Sep 2021
Joined Jun 2015
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Please tell me your MC…
Thu, 10/15/2020 - 06:30

Please tell me your MC version and MCreator version.
Try to only add the potion effect to "Event/target entity" and not "sourceentity". Could you show me your procedure?

Last seen on 20:50, 16. Dec 2020
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Hello, sorry for the delay…
Sat, 11/21/2020 - 05:02

Hello, sorry for the delay in the answer, I was very busy these days. The mod is in version 1.15.2 of minecraft, the potion effect is set for the Event / target Entity and it doesn't work anyway. The procedure is very simple: Add potion with level 1 - duration 60 - ambient false - particles false to Event/target entity - type Slowness (i repeated that with another potion effect)
Thank you 

Last seen on 23:41, 3. Jun 2021
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Make the projectile so on…
Sun, 11/22/2020 - 16:21

Make the projectile so on hit it does that. It’s a trigger. 

Last seen on 20:50, 16. Dec 2020
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It's just what i did :(
Mon, 11/23/2020 - 04:05

It's just what i did :(