Topic category: Help with MCreator software
I would like to know how to use NBT tags to make items of a specific type blow up a few seconds after they are dropped, but I am not sure how to do this.
There doesnt seem to be a way to get a dropped item to tell itself to blow up after a specified amount of time since it doesnt tick, so I believe the command to detonate the item needs to be powered by the "on world tick update" global trigger which remotely detonates the item via counting every tick after the item is dropped until it reaches a certain value.
So basically when a specific item is dropped in the world I give it an NBT tag. This is easy to do. But then I need to have the "on world tick update" global trigger tell items with that NBT tag to detonate after several seconds. I don't know how to do that. I also don't know if this is the correct way of going about the process, but I have been told that it might be.