What do you mean by "game speed?" If you just mean the tick speed, that's easily done with a gamerule (/gamerule randomTickSpeed X (default is 3, goes up to ~4000)).
there might be a way to simulate a time slowing effect on living entities, but requires some coding. basically you hook net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent. cancel the event at certain intervals to slow down its tick updates, that will simulate a slowmo effect.
i just tested the theory in a flat world, view distance at 12 chunks, and approx 100+ living entities in sight. i skipped every 2 out of 3 ticks on all living entities. the frame rate was a steady 250 fps. although it did look like the world was in slowmo, all entities movement was segmented (movement wasn't smooth). that may give the impression of world lag idk. i wonder if there's a way to remedy that.
What do you mean by "game speed?" If you just mean the tick speed, that's easily done with a gamerule (/gamerule randomTickSpeed X (default is 3, goes up to ~4000)).
No, I want make slowmo effect.
I don't think that is possible. Not with mcreator and maybe not even with coding
I know. There isn't any procedure in MCreator what can do it, but can you find code what can do it?
there might be a way to simulate a time slowing effect on living entities, but requires some coding. basically you hook net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent. cancel the event at certain intervals to slow down its tick updates, that will simulate a slowmo effect.
It will be more of a lag effect :D
you think so? i would've thought it would speed up the game due to it skipping no many ticks
i just tested the theory in a flat world, view distance at 12 chunks, and approx 100+ living entities in sight. i skipped every 2 out of 3 ticks on all living entities. the frame rate was a steady 250 fps. although it did look like the world was in slowmo, all entities movement was segmented (movement wasn't smooth). that may give the impression of world lag idk. i wonder if there's a way to remedy that.
I want change tickrate in minecraft 1.15.2. Not /Gamerule randomTickSpeed.
Can you give me a code?
Just do effect give @e slowness 2883828282 255 and all entities slow down.
I don't want this. I want change tickrate
there's a mod for changing tick rate called TickrateChanger.
you won't be able to do it yourself. it's quite complicated to change the tickrate on the server side.
i know how to make a freeze time sorta thing but it only works with mobs and it is buggy