How to start fires around a fluid

Started by Bath_Toast on Thu, 11/12/2020 - 00:50

Topic category: Help with modding (Java Edition)

Last seen on 20:21, 30. Dec 2020
Joined Nov 2020
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How to start fires around a fluid
Thu, 11/12/2020 - 00:50

Hey all!

 

So I'm relatively new around here, still getting used to MCreator, and I'm using it to fill in holes of a modpack I'm making for private use amongst some friends.

 

However, One of the things I'm making is an extremely hot fluid (Hotter than that of Blazing Pyrotheum) and it seems Ill fitting not to have it start random fires nearby like Blazing Pyrotheum does. I've attempted to do this under the UpdateTick function for the fluid, but when I try to use the block code (Which is a system I am NOT familiar with) any attempts I make result in "You have selected an external trigger that does not provide the following dependancies: x y z"

So how would I chunk out this block code to randomly generate fires around the fluid for about a 3 block radius. 

I am using 2020.2, for 1.12.2 support.

Also if anyone knows how to spaces between the names of items please let me know, every time I try it either disallows it or if I use an underscore it just merges it together and its a little irritating to see "MoltenFluidname" in game

MCreator will warn if the…
Thu, 11/12/2020 - 09:14

MCreator will warn if the procedure is not supported by 1.12.2 when placed

Last seen on 20:21, 30. Dec 2020
Joined Nov 2020
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Thank you for this…
Thu, 11/12/2020 - 11:52

Thank you for this information, though as of the moment, Ill wait a bit before I switch over, I'd like to at least get the basis of this mod remedied before i change versions.