Making a tamed mob sit

Started by UtahPlaysYT on Sun, 11/22/2020 - 12:48

Topic category: Help with modding (Java Edition)

Last seen on 11:23, 9. Jan 2021
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Making a tamed mob sit
Sun, 11/22/2020 - 12:48

I am trying to make a tamed mob sit. I have created 2 different entity's one that can't move and one that will follow once tamed! However when i make it so it follows me again i need to re-tame it as its going to a different entity's is their anyway i can make it force tame to the closes player so i can tell it to sit and follow?

Thanks!

Last seen on 16:52, 21. Jan 2021
Joined Mar 2020
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There is no need to make two…
Mon, 11/23/2020 - 14:59

There is no need to make two different mobs, taming is built into MCreator. I believe it's in the AI part of the mob creator. There will be no sitting model though, it will have the same model :/

However, if you ignore everything I just said I think there is a "Tame [entity] to [entity]" procedure block

Last seen on 11:23, 9. Jan 2021
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would it be like right…
Mon, 11/23/2020 - 17:23

would it be like right clicked to sit as there is:

Breed

Hurt entitys that hurt player

Hurt entitys that player attacked

Follow playr with a speed factor of.. minimal distance ... Maximal distance if tamed

Follow parents if animal

there is no right click to sit or anything :/

Sorry im still getting used to Mcreator xD

 

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Hi i have had a look and it…
Mon, 11/23/2020 - 21:04

Hi i have had a look and it doesn't say anywhere a sit command? if you could send a screen shot of what i should be using i would appericate that :)

Thanks!

Last seen on 04:26, 7. Jan 2021
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There is no sit.
Mon, 11/23/2020 - 21:48

There is no sit.

Last seen on 17:57, 8. Jan 2021
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I think the main problem is…
Sat, 12/05/2020 - 21:17

I think the main problem is that the wolf entity is specifically made to handle sit commands, same with cats. So if you have a custom entity it doesn't work.

Last seen on 15:12, 22. Jan 2021
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I'm a bit late, but…
Fri, 01/08/2021 - 20:57

I'm a bit late, but something you can try is setting a logic NBT tag on the mob called "sitting" and then set it to false or true when you click it, then set the condition to start/continue wandering around to "return: not sitting" so they will only wander around when not sitting. For a different model maybe you can make an animation where the mob is only sitting and play it with geckolib when sitting is true.