Started by UtahPlaysYT
on Sun, 11/22/2020 - 12:48
Topic category: Help with modding (Java Edition)
I am trying to make a tamed mob sit. I have created 2 different entity's one that can't move and one that will follow once tamed! However when i make it so it follows me again i need to re-tame it as its going to a different entity's is their anyway i can make it force tame to the closes player so i can tell it to sit and follow?
Thanks!
There is no need to make two different mobs, taming is built into MCreator. I believe it's in the AI part of the mob creator. There will be no sitting model though, it will have the same model :/
However, if you ignore everything I just said I think there is a "Tame [entity] to [entity]" procedure block
would it be like right clicked to sit as there is:
Breed
Hurt entitys that hurt player
Hurt entitys that player attacked
Follow playr with a speed factor of.. minimal distance ... Maximal distance if tamed
Follow parents if animal
there is no right click to sit or anything :/
Sorry im still getting used to Mcreator xD
Hi i have had a look and it doesn't say anywhere a sit command? if you could send a screen shot of what i should be using i would appericate that :)
Thanks!
There is no sit.
I think the main problem is that the wolf entity is specifically made to handle sit commands, same with cats. So if you have a custom entity it doesn't work.
I'm a bit late, but something you can try is setting a logic NBT tag on the mob called "sitting" and then set it to false or true when you click it, then set the condition to start/continue wandering around to "return: not sitting" so they will only wander around when not sitting. For a different model maybe you can make an animation where the mob is only sitting and play it with geckolib when sitting is true.