Topic category: Help with MCreator software
im making a game with basically a custom energy type called cursed energy and basically i want to make it so that when you kill an ennemy that has a tag called curse then the cursedenergy tag will update by its original value + the ennemy's cursedenergyEXP / player's cursedenergy tag /2
its just a little formula for a level system probably not that good.
i put that in a global procedure with the trigger being entity dies and the if arguemnt being if target entity get iscurse tag == true.
i know this argument is getting passed because i tested it
i set it so that i have an overlay showing the cursedenergy tag on the screen but when i kill these ennemies nothing happens.
thanks for checking this out