All blocks of type [] in square cube

Started by maxpingouin on Sat, 12/05/2020 - 17:31

Topic category: Feature requests and ideas for MCreator

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All blocks of type [] in square cube
Sat, 12/05/2020 - 17:40 (edited)

Hello

I have a suggestion

I think it would be a good idea to allow for area scanning similarly to the new [for entities in square cube] block but for blocks.

This way we could (as an example) summon a mob on every gold block in a radius of 10 blocks.

Also I think a block to repeat the same action every tick for a set duration would be a good idea.

I know you're not really working on MCreator anymore but I haven't found anything about this and It'd allow for a lot of cool events.

Edited by maxpingouin on Sat, 12/05/2020 - 17:40
Last seen on 17:09, 9. Sep 2021
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You can already do this with…
Sat, 12/05/2020 - 19:57

You can already do this with for loops checking if the block is at x y or z.

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I know , but it's complicated
Sat, 12/05/2020 - 20:33

I know , but it's complicated

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and entities got it so why…
Sat, 12/05/2020 - 20:33

and entities got it so why not blocks

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*Face Palm* Learn how…
Thu, 06/03/2021 - 19:58

*Face Palm*

Learn how minecraft works, and then ask questions..

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I kind of agree. I do…
Sat, 06/12/2021 - 02:43

I kind of agree. I do actually know how minecraft works and if the execute command can find  blocks or entities then a procedure should be no exception. I agree that this is a needed feature and there should be no reason to make a huge amount of game impacting code that could just as easily be made with one procedure. Sometimes i think the devs of MCreator don't work with commands that often cause it seems a lot of things like this are just not included. No attribute stuff, no array lists, no ways to get or merge data. It's kind of sad to see all this stuff missing. 

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yeah
Tue, 07/06/2021 - 10:25

yeah

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There are lots of…
Sat, 07/10/2021 - 00:05

There are lots of preexisting features missing that get explained away by others as something Minecraft/Java dont allow but thats been done multiple times

 

Like accessing chunk data or blockstates