Custom Recipe Type, or Crafting Table Element? +5 Other Suggestions

Started by ItsSnowingSome… on Thu, 12/17/2020 - 04:51

Topic category: Feature requests and ideas for MCreator

Last seen on 01:15, 23. Feb 2021
Joined Oct 2020
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Custom Recipe Type, or Crafting Table Element? +5 Other Suggestions
Thu, 12/17/2020 - 04:51

I'm wondering if it's possible to add to MCreator an easier way to create custom crafting tables by creating a custom recipe type and then apply them to the selected block or entity maybe through advanced or tile entity settings, or a new element option to help (like an attachable GUI, therefor it'd work with blocks and mobs and be much easier)? It'd help a lot for mods with their own progression because you'd not have to create a long recipe list in it's procedure, and probably work better, but, it'd be merely additional to MCreator.


Other 4 additional things are (Also not necessary, but, helpful depending on the situation):

1-More Structure options. ex. disable/enable if its affected by Generate Structures option (Would really help with custom trees), Custom placement axis (X.Y.Z) (Might already be possible, but not sure)

2-An element type for trees using structure files

3-Some way to change what biome or dimension a player spawns in upon first entering a world (If you know of a good way to do this, I'd really like to know)

4-Additional procedures: Detecting if entity is idle or walking (For GeckoLib)(If anyone knows how to do this, I'd like know! :D ), and togglable custom game flag procedures (Also, if possible, please let me know, I'm sort of bad at some procedures)

5-An additional biome option to spawn custom structures (The least important of this list since you can do this via condition)