Topic category: Help with Minecraft modding (Java Edition)
Hello, I'm working on a mod I call the EnderHaul mod, and one of the things this mod does is add in a fluid called tar (which is a lightless lava that generates in the End dimension). It should be simple enough; turns to obsidian with any contact with water, burns the player and slows them down considerably, etc. However I've already run into an issue with the textures. I've gone into MCreator's animated textures editor to create the textures, and while it worked fine on the still texture, the flowing texture looks enlarged or something. Originally they used the same texture, but I read on MCreator's page that the textures for flowing and still must be separate; despite this, the texture is still broken. If anyone knows how to fix it, please let me know! (I've attached an image but I am unsure if it will work).
Look at the vanilla textures to get an idea of how they work.
The flowing texture is enlarged because it requires a 32x32 flowing texture. Simply use the flowing water/lava texture but make sure to choose 32x32 as the animation size rather than 16x16 (the default).
I did as instructed (created a new animated texture in MCreator and setting it's size to 32x32, named tar_flowing_retex5), but the issue still seemed to come up. Even when at twice the size, the flowing block still displayed the same enlarged texture.
I misunderstood; I enlarged the actual texture used for the frames and that seemed to do the trick. Thank you for your advice!
No problem. :)
idk if its relevant anymore after 3 years but now you can import the animated strip on animation texture maker inside mcreator; so all u need to do is recolor the vanilla water strip textures and save, import them :)