Tree Structures are spawning wonky/incorrectly. Need Help!

Started by TherapueticLiz on

Topic category: Help with modding (Java Edition)

Last seen on 22:10, 22. Aug 2021
Joined Sep 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Tree Structures are spawning wonky/incorrectly. Need Help!
Mon, 12/28/2020 - 06:39 (edited)

I have a 2 Types of Trees, a Large version and a Smaller one. When spawning in on the Custom Biome, they will spawn awkwardly sometimes on top of each other, or in the sky just floating.

In some situations, they will spawn on the side of a hill and delete a chunk of the hill instead of just being placed normally. I have pictures below.
https://imgur.com/rLzqD98
https://imgur.com/15NVXwP

Am looking for a way to get them to spawn so that they prioritize spawning on flat surfaces and not the hills. or that they spawn without deleting the terrain around them.

The Biome is meant to be a valley/canyon, plains surrounded by mountains.

Edited by TherapueticLiz on Mon, 12/28/2020 - 06:39
Use placement conditions to…
Mon, 12/28/2020 - 09:31

Use placement conditions to require specific blocks, and further restrict spawning with custom conditions if needed.

Last seen on 18:56, 13. Apr 2024
Joined Jun 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Use "structure_void" blocks…
Mon, 12/28/2020 - 13:08

Use "structure_void" blocks to make the structure do not replace blocks to air and place the structure block under the tree log.