how do i make a block apear when water colides with a liquid

Started by Ello.-'_@ on Tue, 12/29/2020 - 18:20

Topic category: Help with modding (Java Edition)

Last seen on 19:18, 25. Feb 2021
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how do i make a block apear when water colides with a liquid
Tue, 12/29/2020 - 18:20

it says in the title, how do i make a block apear when water colides with a liquid, example, Water Mixing with lava makes cobblestone,stone,or obsidian.

Last seen on 17:21, 26. Feb 2021
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If get block at x: x y: y z:…
Fri, 01/01/2021 - 14:50

If get block at x: x y: y z: z = (Whatever fluid you want)

do replace block at x: x y: y z: z with (Whatever block you want)

All of this in When neigbour block change I think. I'm not sure if this is exacly the procedure that you need, because I don't know a lot about this, but I hope that this help. If this don't work, I'm sure that there has to be a little thing that I'm not thinking about and makes useless my code, but I think I has to work.

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Sorry, It doesn't work, but…
Fri, 01/01/2021 - 15:03

Sorry, It doesn't work, but I don't understand why.

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There is a procedure…
Fri, 01/01/2021 - 15:04

There is a procedure template for this...

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Well, I can't find that…
Sun, 01/03/2021 - 12:34

Well, I can't find that procedure template, but I guess it's somewhere.

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If- [Get fluid as block at x…
Sun, 01/03/2021 - 14:20

If- [Get fluid as block at x: <x> y: <y> z: <z> = blocktype[  ] ]
do; Place block at x: <x> y: <y> z: <z>

Should work. the blocktype should be the one where you select a block, and replace x y z with the co-ordinates of the edge of the liquid, which should need 6 if blocks (or just an extra 5 else if sections).

Last seen on 09:20, 12. Feb 2021
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if place block doesnt work,…
Sun, 01/03/2021 - 14:57

if place block doesnt work, then replace block at x y z would work