Started by
LazyLoris
on
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make blocks one could use to make a "fake sky". In the GUI for block making, it looks like it caps luminance at 1, which is light level 15. If I can't make any changes in the GUI/manually in files to increase light level beyond this, is there a better way to do what I'd like? Thanks in advance!
No. 15 is the hardcoded limit for brightness in Minecraft itself. There are no exceptions unless you were to make your own renderer.
For your sky to look seamless you can check the "emissive textures" box. You block will always render at full brightness that way.
Is there a way to do both "Emissive Textures" and Luminance > 0 at the same time? It seems like using Luminance above 0 overrides the behavior of Emissive Textures, causing the underside of the block to look darker than the top. All I want is a nice-looking ceiling light block that also emits light.
Actually, now that I look closer, it seems like both Glowstone and Magma Blocks exhibit this underside shadow effect. The only partial workaround I can think of would be to use a high saturation color for the brightest part of the light, so at least it doesn't look as grey.
I mean, that or use shaders.