Double sounds

Started by Shiori on

Topic category: Troubleshooting, bugs, and solutions

Joined Apr 2019
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Double sounds
Tue, 01/05/2021 - 14:47 (edited)

In this procedure sounds playing twice, presumably one tick delay
All VAR is Player_Lifetime scope
Version 2020.5

Proc

Edited by Shiori on Tue, 01/05/2021 - 14:47
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How?
Tue, 01/12/2021 - 09:41

How?

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I need the trigger without…
Tue, 01/12/2021 - 14:19

I need the trigger without binding to the block
I did not find any other client-side triggers besides the "client display random tick event"