Double sounds

Started by Shiori on Tue, 01/05/2021 - 10:47

Topic category: Bugs and solutions

Last seen on 10:07, 14. Feb 2021
Joined Apr 2019
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Double sounds
Tue, 01/05/2021 - 14:47 (edited)

In this procedure sounds playing twice, presumably one tick delay
All VAR is Player_Lifetime scope
Version 2020.5

Proc

Edited by Shiori on Tue, 01/05/2021 - 14:47
Last seen on 20:52, 27. Feb 2021
Joined Apr 2010
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Consider only playing the…
Mon, 01/11/2021 - 15:33

Consider only playing the sound on client or server side.

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How?
Tue, 01/12/2021 - 09:41

How?

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I need the trigger without…
Tue, 01/12/2021 - 14:19

I need the trigger without binding to the block
I did not find any other client-side triggers besides the "client display random tick event"