Flying boots (solved)

Started by MHGDGamer on Fri, 01/29/2021 - 14:58

Topic category: Help with modding (Java Edition)

Last seen on 22:15, 8. Aug 2021
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Flying boots (solved)
Mon, 02/01/2021 - 09:01 (edited)

This is the procedure I’ve done for flying boots, I’d have to activate the fly when I put them on, and deactivate when I take them off, but when I take them off, the fly is still activated.
How could I do that?

Edited by MHGDGamer on Mon, 02/01/2021 - 09:01
Last seen on 11:25, 13. May 2022
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Try to change the Allow Fly…
Fri, 01/29/2021 - 15:18

Try to change the Allow Fly to true, maybe this will solve the issue.

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I tried and it still doesn’t…
Sat, 01/30/2021 - 18:17

I tried and it still doesn’t work

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The Procedure is not…
Sun, 01/31/2021 - 22:42

The Procedure is not assigned to a mod element like an item or living entity, right? Set the Global Event Trigger to On Player Tick Update. This can solve the problem too.

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now it works, thanks for the…
Mon, 02/01/2021 - 09:00

now it works, thanks for the help! I didn’t know you had to attach to a trigger