Started by
brunther1
on
Topic category: Help with MCreator software
I was making a procedure that strikes lightning when the player deals a critical hit, but when I was testing it, it struck lightning on every single hit with the weapon, even if it isn't a crit. Am I misunderstanding the trigger?
I have a same problem. :(((((
I also have the same issue
Bumping this, What does the trigger define as a critical hit? Seems like a bug
It's a bug, so i don't recommend using that trigger as it can trigger the procedure even if the attack isn't a crit. Also it can sometimes crash if you try to modify the damage value, meaning that you cannot increase or decrease the crit damage currently (at least in my case, it crashes every time)
You need to use "isvanillacritical" dependency. In Advanced tab, search for logic dependency, and write "isvanillacritical" there. If you check it (this dependency = True), you will be able to check if attack is critical or not.
Thank you