"Player deals critical hit" procs on every hit

Started by brunther1 on

Topic category: Help with MCreator software

Last seen on 09:19, 8. Mar 2021
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"Player deals critical hit" procs on every hit

I was making a procedure that strikes lightning when the player deals a critical hit, but when I was testing it, it struck lightning on every single hit with the weapon, even if it isn't a crit.  Am I misunderstanding the trigger?

Last seen on 13:52, 9. Apr 2022
Joined Mar 2021
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I have a same problem. :(((((
Sat, 03/20/2021 - 17:34

I have a same problem. :(((((

Last seen on 01:09, 29. Aug 2022
Joined Mar 2020
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I also have the same issue
Sat, 03/20/2021 - 17:45

I also have the same issue

Last seen on 00:01, 23. May 2022
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Bumping this, What does the…
Sat, 02/12/2022 - 18:16

Bumping this, What does the trigger define as a critical hit? Seems like a bug

Last seen on 00:43, 21. Feb 2024
Joined Feb 2016
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It's a bug, so i don't…
Wed, 03/02/2022 - 01:34

It's a bug, so i don't recommend using that trigger as it can trigger the procedure even if the attack isn't a crit. Also it can sometimes crash if you try to modify the damage value, meaning that you cannot increase or decrease the crit damage currently (at least in my case, it crashes every time)

You need to use …
Mon, 05/23/2022 - 18:55

You need to use "isvanillacritical" dependency. In Advanced tab, search for logic dependency, and write "isvanillacritical" there. If you check it (this dependency = True), you will be able to check if attack is critical or not.

Last seen on 03:54, 20. Feb 2024
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Thank you
Sun, 09/03/2023 - 19:29

Thank you