Custom Item Drop From Vanilla Mob

Started by Cuddly on Sat, 03/06/2021 - 10:17

Topic category: Help with modding (Java Edition)

Last seen on 17:32, 24. Mar 2021
Joined Mar 2021
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Custom Item Drop From Vanilla Mob
Sat, 03/06/2021 - 10:17

How would i make it so there is like a 10% chance that a modded item drops when u kill a vanilla mob?

Last seen on 23:48, 20. Apr 2021
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I think using the loot Table…
Sat, 04/03/2021 - 15:00

I think using the loot Table feature.

Last seen on 01:17, 12. Jul 2021
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where would i find that?
Tue, 05/25/2021 - 00:42

where would i find that?

Last seen on 20:44, 18. May 2022
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No need for loot tables…
Tue, 05/25/2021 - 02:21

No need for loot tables. Simply use a procedure.

Start with the "When entity killed" global trigger. Then, as the condition for an 'if' statement, put "[Random (0,1]] ≤ 0.1]". This creates your 1/10 chance.

Next, add an "AND" block to your 'if' statement. Add your random 1/10 chance to one of its slots. In the other, add the block "is [event/target entity] (sub)type of [ ]" and set the entity to the vanilla entity you want to use.

Within the 'if' statement, add the block "spawn item or gem at x: y: z: pickup delay [ ] despawn [ ]". Replace the item with whatever you want to use.

This should cause the item you want to appear whenever the entity in question dies.