Started by
The_librarian
on
Topic category: Minecraft mod ideas exchange
I'm going to make the biggest mod this site has ever seen, Change completely. This project will include a total transformation of all Minecraft, adding new dungeons, dimensions, changes to biomes, mobs and so on and so forth. Being a huge project that for personal challenge I want to try to realize, but I don't have enough ideas and therefore I ask you to write below some of yours. I started gradually starting from the desert biome (yes if you ask, I'll put the mummies), but I accept advice on everything. I might even think about taking snapshots every now and then. I await your ideas ;).
However, a small announcement for everyone, in this new Change completely I will not start from the desert from perhaps I will start with the lighthouse a total update (hindsight the mod wouldn't be called that :)) of the Nether. Give all your proposals on the subject. Logically the best will be included in the mod with the creator's credits. But you can also give me advice for the next step of the mod.
Sorry, but I cant help you, because I am already making a big Modification at my own.
My Hint: Dont lose your motivation and creativity and read some Fantasy/Sci-Fi Books. They are full of ideas.
~LAMYR
I like to read and in fact it is from there that I got some ideas.
If you wonder why no snapshots have yet come out and that I have been invaded by an army of mobs. Don't worry the new Change Completely will be back soon.
After several second thoughts I realized that it is not a good idea to create a single huge mod that will change everything because it could get bugged due to the amount of data. So I will create several mods, each with a theme, one more weird than the other obviously ;).
Advise I give: just try your best.
And Thomas Edison said. "I have not failed. I've just found 10,000 ways that won't work."
So keep trying, don't give up. You can do this.
I think that is most wise, start simple, then work your way up.
My ideas. Make creatures more interactive. Like, if you found an abandoned baby animal, you could tame it. Also, maybe take concepts from Mo Creatures mod on how interactive the creatures were.
You could ride elephants, you could tame tigers, and wyverns (I think wyverns)
I think it would be lovely if someone could create a mod that added "Interactive Creatures." (A mod that specifically just ads creatures and mechanisms and dimentions that work with you other mods but with creatures, just an idea though. You don't have to if you don't want to)
Exsample.
-A tiger you could tame and teach how to hunt, by hunting with the tiger for a time, and leveling it up to a point where it can hunt and retrieve the meat to you or a specific location :)
-an elephant would have to be a baby and tamed as a baby in order for you to be able to teach it to attack while you ride it, (like in old times, people used elephants as mounts and as weapons of war) you could teach it to play soccer! That is a sport in I think India. Give armory and colourful store for these creatures :)
-mammoths, same concepts as elephants, but you would need to travel back in time to get one,
A good place to look for animals is
https://kids.nationalgeographic.com/animals/
-wild dogs and villager dogs live in villages, you can tame them wild ones, but not the tamed villager dogs. They both act like wolves. The villager dogs would follow a villager around and protect them. Any villager can go to a wild dog and tame them. You as a player can breed any dog and you get a puppy. That will follow you around. Permission granted from a breeder villager. There are two types of kindly villagers who love animals, and two types that don't. And one type that run the kindly villagers offices and one that does not.
Good place: Animal adoption shelter, is where villagers can adopt guard dogs and pets. The villager that over sees that place is kind and gentle. You can often see her assistant go and fetch wild dogs that spawn in the village and out side the village to bring to the adoption center.. The assistant has five dogs that follow them that stay right beside them all the time that protect them.
-the Mutant society is spawned in every five to six villages, there a bad place: the pound and the lab. is an underground facility that makes mutant animals, and monsters. The mad scientists (yes, there is more than one, each a different level of difficulty) takes animals that don't get adopted, and makes them mutants that are part of his mutant animals and monsters. The place looks exactly like the Animal Adoption Center, exactly like it. But has the underground lab and two villagers that works for the mad scientists.
-good place: breeder villager breeds tamed cats, birds, dogs and sells them to villagers as pets or guard dogs.
-bad place: breeder that works for the Mutant Society, they breed mutants at an abandoned castle, they spawn like pilagers out posts do.
-bad place: (like a pillager mansion.) It is the main place where bad scientists keep there most prized evil mutants. They're is only one spawn per world, and per nether and end portal world. They curupted and bred the baby enderdragon with a enderman. And they curupted the nether with some of there mutants. (You cannot reverse all the mutants, just some. The most loyal of the mutants are the most week and have been the longest mutated beasts, so they are totally corrupt. But they're is a chance to save there babies. Any beast that is mutated and a baby, will be an entirely new creature when they are saved from the mutant process. Some though, will not be able to be saved. Once the babies are full grown, they stay evil and do as the scientist says)
-Good place: Adoption Academy a place full of good villagers that take care of animals, and are trying to reverse the changes of the mutants, these are where all the main sources of reverse spells are kept. Some are distributed throughout villages to keep the mutants at bay. The spell casters are good wizards and witches who have learned the arts of good magic, and are trying to reverse the evil science of the mad scientists.
Did I mention that you can reverse the mutants to the correct animal or creature they are? Unless two mutants have had babies. The babies can only be saved at their young age, but when they grow up. They become totally evil and curupted.
Wow, nice ideas
you can make mutants like pilleger and ravager
you can also make dragons
Explore AND More mod has 615 mod elements: |
Explore AND More mod is my mod
Get inspiration from other mods. Such as Tcon, Actually Aditions, Create and Orespawn. also as for reading for inspiration, try the discworld books by Sir Terry Pratchett, Narnia by C.S. Lewis and The hobbit by J.R.R Tolkien.
Please note that i did not provide any ideas; only where to get them.
ok, thanks