Started by HUNTERROTHMAN2_ on Tue, 04/13/2021 - 18:12
Topic category: Help with modding (Java Edition)
Just to clear things up, this is a Question on how to do what is above.
When I started working on the Watkins mod using MCreator I tried creating a "Brute" mob that was about the size of a Cow, and had multiple Leg Joints for Each Leg.
When I put it in the mod however, it didn't like the idea of that and decided to straighten out the Limbs.
I don't know how to keep them rotated when they do that, so if anyone could explain it to me or give me a link to a tutorial, I would really appreciate it.
Thank you in Advance.
Since I don't know what program you are using to model, I'm gonna default this to Blockbench.
Yeah it's block bench, And thank you for showing me how to do it.
One more question, is there a way I could have a player show of for scale refference?
Yes you can. You can do this by installing the "bedrock entity generator" plugin on the application found in File, Plugins and then Available. Once installed the Bedrock entities can be found in the Filter tab at the top. Make sure you tick "Create Entity Model" as well.
The player model is called Humanoid as well and not Player in the plugin.
Alright, Thank you.