Help With A Weapon That's Supposed To Have Ranged And Melee Damage

Started by jran9725 on Sun, 05/02/2021 - 08:10

Topic category: Help with modding (Java Edition)

Last seen on 01:37, 9. Jul 2022
Joined May 2021
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Help With A Weapon That's Supposed To Have Ranged And Melee Damage
Sun, 05/02/2021 - 08:10

I'm very new to MCreator so sorry if this is a stupid question. I'm trying to make a sword that, when right clicked in the air, shoots a beam (something along the lines of a horizontal beacon) that does damage to anything that's in the beam's path. I don't know how I would make the sword have a ranged attack at all, nor do I know how to make the beam. I'm also trying to make another weapon that does the same thing but the beam is red (so if anyone could help with color change too, much appreciated). So what I need to know is how to make a procedure that makes a sword shoot a damage dealing beam and how to set the damage for the beam. Any and all help would be much appreciated. 

Last seen on 06:41, 25. Jan 2022
Joined Feb 2019
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I could make a bullet in …
Sun, 05/02/2021 - 17:04

I could make a bullet in "blockbench" is a software that allows you to create models of entities, blocks, items, skins... in a simple way.
I could make a laser (Star Wars)
create a ranged item, this will only be used to introduce a ranged item.
there is a tigger called "on right click in air" create a procedure there, and add "Shoot range item" and you will be able to choose the bullet you added before.
All this without losing the characteristics of your sword.
You can add a "cooldown" in the procedure so that you don't abuse throwing projectiles.