Started by
dodo_bear
on
Topic category: Help with MCreator software
I am probably doing something wrong, but when I try to map textures to a custom json model using the mapping tool, they come out on the wrong parts in-game. However, I then change the mappings, save them, and when I re-enter the game the textures are still mapped incorrectly, and nothing has moved. Does anyone know how to fix this?
The same thing used to happen to me, but since I'm using Blockbench 3.6.6 it doesn't happen.
It could also be that the textures are not 16x16 32x32 64x64...
You could also look for another solution
But in case you want version 3.6.6 here it is (I got it from the gecko plugin tutorial)
https://github.com/JannisX11/blockbench/releases/tag/v3.6.6