How to return result of a /execute command

Started by SnailsAttack on

Topic category: Help with MCreator software

Last seen on 09:11, 24. May 2024
Joined Oct 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How to return result of a /execute command

https://cdn.discordapp.com/attachments/841320489179021313/841320516891312178/unknown.png

I'm trying to figure out a good way of retrieving blockstate data from the world via /execute command, for use in mcreator procedures when the ingame commands are insufficient for what I want to do.

Is there a way to get the pass/fail result of the execute command into a mcreator procedure?

 

 

Last seen on 09:11, 24. May 2024
Joined Oct 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
nevermind i got around this…
Tue, 05/11/2021 - 15:07

nevermind i got around this issue by just adding a new gamerule to save the boolean to

/execute if block ~ ~ ~ cauldron[level=3] run gamerule variable true