No vegetation

Started by Plug1n.q on Sun, 05/16/2021 - 21:53

Topic category: Help with MCreator software

Last seen on 15:18, 20. Jun 2021
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
No vegetation
Sun, 05/16/2021 - 21:55 (edited)

No vegetation in my biome.

 

 

 

If needed, here's the code.

 

package net.mcreator.amethyst.world.biome;

import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.BiomeDictionary;

import net.minecraft.world.gen.trunkplacer.MegaJungleTrunkPlacer;
import net.minecraft.world.gen.treedecorator.TrunkVineTreeDecorator;
import net.minecraft.world.gen.treedecorator.LeaveVineTreeDecorator;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.gen.placement.Placement;
import net.minecraft.world.gen.placement.NoiseDependant;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.foliageplacer.JungleFoliagePlacer;
import net.minecraft.world.gen.feature.structure.StructureFeatures;
import net.minecraft.world.gen.feature.TwoLayerFeature;
import net.minecraft.world.gen.feature.ProbabilityConfig;
import net.minecraft.world.gen.feature.Features;
import net.minecraft.world.gen.feature.FeatureSpread;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.BlockClusterFeatureConfig;
import net.minecraft.world.gen.feature.BigMushroomFeatureConfig;
import net.minecraft.world.gen.feature.BaseTreeFeatureConfig;
import net.minecraft.world.gen.blockstateprovider.SimpleBlockStateProvider;
import net.minecraft.world.gen.blockplacer.SimpleBlockPlacer;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.biome.MobSpawnInfo;
import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.biome.BiomeGenerationSettings;
import net.minecraft.world.biome.BiomeAmbience;
import net.minecraft.world.biome.Biome;
import net.minecraft.util.registry.WorldGenRegistries;
import net.minecraft.util.registry.Registry;
import net.minecraft.util.RegistryKey;
import net.minecraft.block.HugeMushroomBlock;
import net.minecraft.block.Blocks;

import net.mcreator.amethyst.block.AmethystGrassBlock;
import net.mcreator.amethyst.AmethystModElements;

import com.google.common.collect.ImmutableList;

@AmethystModElements.ModElement.Tag
public class AmethystStreetBiome extends AmethystModElements.ModElement {
    public static Biome biome;
    public AmethystStreetBiome(AmethystModElements instance) {
        super(instance, 23);
        FMLJavaModLoadingContext.get().getModEventBus().register(new BiomeRegisterHandler());
    }
    private static class BiomeRegisterHandler {
        @SubscribeEvent
        public void registerBiomes(RegistryEvent.Register<Biome> event) {
            if (biome == null) {
                BiomeAmbience effects = new BiomeAmbience.Builder().setFogColor(12638463).setWaterColor(-10092391).setWaterFogColor(329011)
                        .withSkyColor(7972607).withFoliageColor(-10092442).withGrassColor(-10092442).build();
                BiomeGenerationSettings.Builder biomeGenerationSettings = new BiomeGenerationSettings.Builder()
                        .withSurfaceBuilder(SurfaceBuilder.DEFAULT.func_242929_a(new SurfaceBuilderConfig(AmethystGrassBlock.block.getDefaultState(),
                                Blocks.DIRT.getDefaultState(), Blocks.DIRT.getDefaultState())));
                biomeGenerationSettings.withStructure(StructureFeatures.MINESHAFT);
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.TREE
                        .withConfiguration((new BaseTreeFeatureConfig.Builder(new SimpleBlockStateProvider(Blocks.JUNGLE_LOG.getDefaultState()),
                                new SimpleBlockStateProvider(Blocks.JUNGLE_LEAVES.getDefaultState()),
                                new JungleFoliagePlacer(FeatureSpread.func_242252_a(2), FeatureSpread.func_242252_a(0), 2),
                                new MegaJungleTrunkPlacer(10, 2, 19), new TwoLayerFeature(1, 1, 2)))
                                        .setDecorators(
                                                ImmutableList.of(TrunkVineTreeDecorator.field_236879_b_, LeaveVineTreeDecorator.field_236871_b_))
                                        .build())
                        .withPlacement(Features.Placements.HEIGHTMAP_PLACEMENT)
                        .withPlacement(Placement.COUNT_EXTRA.configure(new AtSurfaceWithExtraConfig(1, 0.1F, 1))));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION,
                        Feature.RANDOM_PATCH.withConfiguration(Features.Configs.GRASS_PATCH_CONFIG).withPlacement(Features.Placements.PATCH_PLACEMENT)
                                .withPlacement(Placement.COUNT_NOISE.configure(new NoiseDependant(-0.8D, 5, 4))));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.SEAGRASS
                        .withConfiguration(new ProbabilityConfig(0.3F)).func_242731_b(1).withPlacement(Features.Placements.SEAGRASS_DISK_PLACEMENT));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION,
                        Feature.FLOWER.withConfiguration(Features.Configs.NORMAL_FLOWER_CONFIG)
                                .withPlacement(Features.Placements.VEGETATION_PLACEMENT).withPlacement(Features.Placements.HEIGHTMAP_PLACEMENT)
                                .func_242731_b(2));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION,
                        Feature.RANDOM_PATCH.withConfiguration(
                                (new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Blocks.BROWN_MUSHROOM.getDefaultState()),
                                        SimpleBlockPlacer.PLACER)).tries(2).func_227317_b_().build()));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION,
                        Feature.RANDOM_PATCH.withConfiguration(
                                (new BlockClusterFeatureConfig.Builder(new SimpleBlockStateProvider(Blocks.RED_MUSHROOM.getDefaultState()),
                                        SimpleBlockPlacer.PLACER)).tries(2).func_227317_b_().build()));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION,
                        Feature.HUGE_BROWN_MUSHROOM.withConfiguration(new BigMushroomFeatureConfig(
                                new SimpleBlockStateProvider(Blocks.BROWN_MUSHROOM_BLOCK.getDefaultState().with(HugeMushroomBlock.UP, Boolean.TRUE)
                                        .with(HugeMushroomBlock.DOWN, Boolean.FALSE)),
                                new SimpleBlockStateProvider(Blocks.MUSHROOM_STEM.getDefaultState().with(HugeMushroomBlock.UP, Boolean.FALSE)
                                        .with(HugeMushroomBlock.DOWN, Boolean.FALSE)),
                                4)));
                biomeGenerationSettings.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION,
                        Feature.HUGE_RED_MUSHROOM.withConfiguration(new BigMushroomFeatureConfig(
                                new SimpleBlockStateProvider(Blocks.RED_MUSHROOM_BLOCK.getDefaultState().with(HugeMushroomBlock.DOWN, Boolean.FALSE)),
                                new SimpleBlockStateProvider(Blocks.MUSHROOM_STEM.getDefaultState().with(HugeMushroomBlock.UP, Boolean.FALSE)
                                        .with(HugeMushroomBlock.DOWN, Boolean.FALSE)),
                                4)));
                DefaultBiomeFeatures.withCavesAndCanyons(biomeGenerationSettings);
                DefaultBiomeFeatures.withOverworldOres(biomeGenerationSettings);
                DefaultBiomeFeatures.withFrozenTopLayer(biomeGenerationSettings);
                MobSpawnInfo.Builder mobSpawnInfo = new MobSpawnInfo.Builder().isValidSpawnBiomeForPlayer();
                biome = new Biome.Builder().precipitation(Biome.RainType.RAIN).category(Biome.Category.FOREST).depth(0.5f).scale(0.2f)
                        .temperature(1.2f).downfall(0.2f).setEffects(effects).withMobSpawnSettings(mobSpawnInfo.copy())
                        .withGenerationSettings(biomeGenerationSettings.build()).build();
                event.getRegistry().register(biome.setRegistryName("amethyst:amethyst_street"));
            }
        }
    }
    @Override
    public void init(FMLCommonSetupEvent event) {
        BiomeDictionary.addTypes(RegistryKey.getOrCreateKey(Registry.BIOME_KEY, WorldGenRegistries.BIOME.getKey(biome)), BiomeDictionary.Type.FOREST);
        BiomeManager.addBiome(BiomeManager.BiomeType.WARM,
                new BiomeManager.BiomeEntry(RegistryKey.getOrCreateKey(Registry.BIOME_KEY, WorldGenRegistries.BIOME.getKey(biome)), 15));
    }
}

Edited by Plug1n.q on Sun, 05/16/2021 - 21:55
Last seen on 15:51, 20. May 2021
Joined Sep 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
the grass block need the …
Sun, 05/16/2021 - 23:26

the grass block need the "forge:dirt" tag to work with vegetation

 

Last seen on 15:18, 20. Jun 2021
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Sorry for the question, but…
Mon, 05/17/2021 - 02:43

Sorry for the question, but I haven't worked with tags before. Could you give me a prompting?

Last seen on 15:28, 21. Jun 2021
Joined May 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
You need to create a new tag…
Mon, 05/17/2021 - 13:54

You need to create a new tag named Dirt. Set its namespace to "forge". Set its type to "blocks." Then add your biome dirt to the list of elements under the tag.

Last seen on 15:18, 20. Jun 2021
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Thank.
Mon, 05/17/2021 - 14:37

Thank.

Last seen on 15:18, 20. Jun 2021
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Thank you
Thu, 05/20/2021 - 10:04

Thank you