Topic category: Troubleshooting, bugs, and solutions
There is an item that should count the total fallen distance of the player that hold the item.
Its "item in hand"- trigger runs a procedure that should check, how deep the player (that holds this item) falls. But of course the "item in hand" -trigger does not check this.
Thats why I activated in this procedure the "entity falls". Now the problem is, that my item can no longer run the procedure, because it does not provide "distance".
It is irritating that MCreator says that "distance" is provided, when it is atcually not.
How can I now provide these two triggers ["item in hand"( that also provides the player) and "entity falls"] to my procedure?