Topic category: Help with modding (Java Edition)
I create some kind of story system for my mod, there is a NPC named Raditz, when the player kill him, he should be able to pass to the next mission, This is how it is supposed to work: When Entity Is Killed
if RaditzKilled = False and Is Source Entity Player or Player MP
Set Raditz Killed to True.
it will set the variable to true for the entity, but not the Player, so how can i set to true but for the player?