Started by
Bumbisaft
on
Topic category: Help with Minecraft modding (Java Edition)
I recently made a beetle model in blockbench, I thought i fixed the pivot points for the legs but when i add it in the game it's like the pivot points are wrong. Could someone help me with this issue? I'll will attach the blockbench project file here:
decryption key: 3lqcIBVoxtOK-eE39Mh6SCM9776yhy9XUwEdWT-2Gl8
Hello!
In order for the axis of rotation (for example, legs) to be in its proper place, you need to move all blocks (legs) to the folder \ group it and it will be a bone. Next, you need to set the roll axis for the bone. And after you save your model and transfer it to MCreator, you need to choose an animation for your bone.