Pivot point problem

Started by Bumbisaft on

Topic category: Help with modding (Java Edition)

Last seen on 17:26, 9. Jul 2021
Joined Jul 2021
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Pivot point problem

I recently made a beetle model in blockbench, I thought i fixed the pivot points for the legs but when i add it in the game it's like the pivot points are wrong. Could someone help me with this issue? I'll will attach the blockbench project file here:

https://mega.nz/file/QBQGyT6J

decryption key: 3lqcIBVoxtOK-eE39Mh6SCM9776yhy9XUwEdWT-2Gl8

 

Last seen on 18:29, 16. Mar 2024
Joined Apr 2021
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Hello! In order for the axis…
Thu, 07/08/2021 - 08:03

Hello!
In order for the axis of rotation (for example, legs) to be in its proper place, you need to move all blocks (legs) to the folder \ group it and it will be a bone. Next, you need to set the roll axis for the bone. And after you save your model and transfer it to MCreator, you need to choose an animation for your bone.